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Alive & Kicking Underwater

 

By Andrew Lyttle and Matt Keys, Western Australian Institute of Sport, Mt. Claremont, Australia

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Digitizing the underwater video footage (left) and deriving the kinematic variables (right)

The underwater phases of modern swimming form a large component of the total event time, and can often lead to the difference between earning a medal and finishing with the rest of the pack. Optimal underwater starting and turning techniques require maximizing the distance achieved by minimizing the deceleration rate caused by hydrodynamic drag forces. Currently in elite competition there is a wide range of underwater technique strategies used by swimmers with very little scientific rationale applied in their selection. Previous empirical testing conducted by Lyttle et al.1 examined the net force produced during underwater kicking due to the propulsive force and active drag. Results were compared to prone streamlined gliding in order to prescribe an approximate velocity at which to initiate underwater kicking. The study assumed the steady state (constant velocity) condition at which the testing was conducted, so it limited the applicability to real swimming where the body is continually accelerated and decelerated.

A study now underway at the Western Australian Institute of Sport (WAIS) seeks to discriminate between the active drag and propulsion generated in underwater kicking with the goal of prescribing an optimal kick profile in swim starts and turns. The use of FLUENT CFD will allow variables such as the amplitude and frequency of the kicking movement, as well as the effects at different velocities and depths, to be examined from a fluid dynamics perspective. The objective information gained can be used in technique analysis.

An elite swimmer from the WAIS with a proficient underwater kicking ability has been filmed underwater, performing both maximal high amplitude, low frequency dolphin kicks, and low amplitude, high frequency dolphin kicks. A CFD model is being developed that is based on an accurate 3D mapping of the swimmer using a Cyberware WBX whole body laser scanner. The 3D mapping will be combined with 2D joint kinematic data recorded from digitized underwater video footage of dolphin kicks from the same swimmer. Once the detailed model is imported into FLUENT, it will be used to model the fluid flow around the upper body as well as the animated lower limb in order to differentiate flow lines and calculate propulsive and resistive coefficients. The dynamic mesh model in FLUENT will be used to simulate the movement of the lower limbs. The base of the model will be set up by defining the individual components as solid bodies and creating a user-defined function (UDF) to match the output from the digitized kinematics data.

During the next phase of the study, alterations to the inputs and model constraints will be investigated to examine the effects of variations in underwater kicking form and technique. The objective information gained from this type of analysis will equip the sports scientists with the tools to more accurately provide advice on technique modifications in order to gain the extra edge at the elite level.

The authors would like to acknowledge the financial support of the Western Australian Institute of Sport and Australian National Elite Sports Council – Sports Science/Medicine subcommittee for funding this project.

Reference:

  1. A.D. Lyttle, B.A.B. Blanksby, B.C. Elliott, and D.G. Lloyd, Net forces during tethered simulation of underwater streamlined gliding and kicking techniques of the freestyle turn, Journal of Sports Science, 18, p.801-807, 2000.

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